Kamis, 16 September 2010

[V301.Ebook] PDF Ebook Invent To Learn: Making, Tinkering, and Engineering in the Classroom, by Sylvia Libow Martinez, Gary S. Stager

PDF Ebook Invent To Learn: Making, Tinkering, and Engineering in the Classroom, by Sylvia Libow Martinez, Gary S. Stager

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Invent To Learn: Making, Tinkering, and Engineering in the Classroom, by Sylvia Libow Martinez, Gary S. Stager

Invent To Learn: Making, Tinkering, and Engineering in the Classroom, by Sylvia Libow Martinez, Gary S. Stager



Invent To Learn: Making, Tinkering, and Engineering in the Classroom, by Sylvia Libow Martinez, Gary S. Stager

PDF Ebook Invent To Learn: Making, Tinkering, and Engineering in the Classroom, by Sylvia Libow Martinez, Gary S. Stager

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Invent To Learn: Making, Tinkering, and Engineering in the Classroom, by Sylvia Libow Martinez, Gary S. Stager

Join the maker movement!
There’s a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom.

Children are natural tinkerers
Their seminal learning experiences come through direct experience with materials. Digital fabrication, such as 3D printing and physical computing, including Arduino, MaKey MaKey and Raspberry Pi, expands a child’s toy and toolboxes with new ways to make things and new things to make. For the first time ever, childhood inventions may be printed, programmed or imbued with interactivity. Recycled materials can be brought back to life.

While school traditionally separates art and science, theory and practice, such divisions are artificial. The real world just doesn’t work that way! Architects are artists. Craftsmen deal in aesthetics, tradition and mathematical precision. Video game developers rely on computer science. Engineering and industrial design are inseparable. The finest scientists are often accomplished musicians. The maker community brings children, hobbyists and professionals together in a glorious celebration of personal expression with a modern flare.

When 3-D printing, precision cutting, microcomputer control, robotics and computer programming become integral to the art studio, auto shop or physics lab, every student needs access to tools, knowledge and problem solving skills. The maker movement not only blurs the artificial boundaries between subject areas, it erases distinctions between art and science while most importantly obliterating the crippling practice of tracking students in academic pursuits or vocational training. There are now multiple pathways to learning what we have always taught and things to do that were unimaginable just a few years ago.

Making for every classroom budget
Even if you don’t have access to expensive (but increasingly affordable) hardware, every classroom can become a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials. The potential range, breadth, power, complexity and beauty of projects has never been greater thanks to the amazing new tools, materials, ingenuity and playfulness you will encounter in this book.

In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports classroom making.

  • Sales Rank: #35207 in Books
  • Brand: Brand: Constructing Modern Knowledge Press
  • Published on: 2013-05-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .57" w x 7.00" l, .98 pounds
  • Binding: Paperback
  • 252 pages
Features
  • Used Book in Good Condition

Review
"Learning is often confused with education. Martinez and Stager clearly describe "learning learning" through engagement, design and building. The best way to understand circles is to reinvent the wheel." (Nicholas Negroponte, Founder MIT Media Lab)

"Rarely does an education book come along that provides a cogent philosophical basis and an understanding of learning, thinking and teaching, as well as providing practical guidance for setting up effective digital-age learning and "making" environments." (Holly Jobe, President, International Society for Technology in Education)

"Educators will be hard-pressed to find a more essential, important book for making sense of not just the exciting, game-changing "maker" technologies that are currently exploding around us, but of the absolutely powerful learning opportunities they present for our students as well. Invent To Learn creates a required new context for modern learning, and it offers an accessible roadmap for re-imagining schools, classrooms, and personal practice. It's a must read for those wanting to remain relevant in their student's learning lives." (Will Richardson, Author of Why School?)

"Sylvia Martinez and Gary Stager have been passionate advocates for the need for children to learn by doing, making and building for over twenty-five years. With the explosion of the "Maker Movement," there is finally a movement built around their ideas. "Invent to Learn" is a must-read for any teacher, parent or student who wants to define their learning as more than just answers on a test. The ideas and resources in this book will inspire anyone to start making powerful artifacts of their learning." (Chris Lehmann, Principal, Science Leadership Academy)

"A dynamic masterwork that engages readers from the opening sentence to the last. The craft of making things becomes a philosophical cornerstone to a true education, as this book makes abundantly clear. Rather than rant against the status quo, this book shows both why the transformation of education is essential, and presents specific strategies to make these changes. In many parts of the world, education has lost its way, and this book provides a map back to the educational experiences that are both tremendously effective and a great deal of fun as well." (David Thornburg, Futurist)

"The most important book of the 21st century for anyone interested in children and learning. Children learn best by making things whether physical or virtual. The authors highlight antecedents to this burgeoning new movement and describe making and tinkering as part of a long intellectual tradition. This book offers insights and suggestions as to how to bring making, tinkering, and engineering into learners' lives through classroom settings. This beautifully written book opens up an exciting and stimulating educational adventure." (Cynthia Solomon, Co-inventor of Logo)

From the Inside Flap
The first book about the maker movement written specifically for educators!

"A dynamic masterwork that engages readers from the opening sentence to the last. The craft of making things becomes a philosophical cornerstone to a true education, as this book makes abundantly clear. Rather than rant against the status quo, this book shows both why the transformation of education is essential, and presents specific strategies to make these changes. In many parts of the world, education has lost its way, and this book provides a map back to the educational experiences that are both tremendously effective and a great deal of fun as well." (David Thornburg, Director, Thornburg Center)

From the Back Cover
"Learning is often confused with education. Martinez and Stager clearly describe learning learning through engagement, design and building. The best way to understand circles is to reinvent the wheel."
- Nicholas Negroponte, Founder of the MIT Media Lab and One Laptop Per Child


Join the learning revolution sweeping the globe!

3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing.

Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century.

This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation.

Most helpful customer reviews

4 of 4 people found the following review helpful.
This book has blown my mind open from the moment ...
By Jamie Glowacki
This book has blown my mind open from the moment I picked it. And in the week that I've had it, I've been unable to put it down. Having the luxury of being a homeschooling family, I know we are not subject to the same types of learning as in the typical classroom. Yet, I find my institutional buttons being pressed all time. Is he learning? EEK. We need to do more worksheets! To be fair, the authors brought what's in my heart to life. So I wasn't starting from ground zero as far as the philosophy. This book just pushed me over the edge into full blown constructivism. In just 2 days of going to a maker model with my son, we are both PUMPED about learning and making and tinkering. I honestly think this book is life changing. I don't have enough words of praise and thanks!

3 of 3 people found the following review helpful.
Makes a good case for the "why" of developing a maker-space in school, but leaves a lot to be desired regarding the "how".
By Christopher T. Dahle
If you are trying to convince your administrator or school board to assist your effort to incorporate "Making, Tinkering, and Engineering in [your] Classroom", then this is a good book to have in your arsenal. In fact, I'd recommend you purchase a hardcover copy and lend it strategically to the decision makers in your school. But if you are already convinced of the value of building a maker space, or tweaking an existing school shop in a STEAM-ier direction, have school support for that effort and just need guidance to equip your space and develop curriculum, probably you need something else.

Still, this is a great book to have on the shelf if you need to talk with skeptics who think school needs to be all about preparing for the PARCC or SMARTER assessments. Read this, read Shop Class as Soulcraft, and subscribe to Make Magazine, and you will be well equipped to explain that what the 21st century workforce really needs is to be able to handle a soldering iron, program an Arduino, carve a plaque with a CNC laser, and 3d print a dog whistle, and explain it all with calculus. Table saw, lathe and MIG welding skills won't hurt either, even if, or ESPECIALLY if little Janey was down for Tuck at age 2.

The 21st century workforce is not learning how things are made. Though children are born with creative skills, we are editing those skills out of them at earlier and earlier ages. Deprived of concrete creative play and creative learning experiences as schools are forced to emphasize the all-mighty tests over all, today's kids will be ill-equipped for concrete creative work as adults. Yet growing world problems will demand extremely creative solutions at the very time these kids are entering the world of college and career.

Read this book and help STEM the tide.

22 of 24 people found the following review helpful.
Could have used less history and more suggestions
By Alexander Schuh
For a book that asks you to jump right into a great mode of teaching and learning, it takes a while in the book to get there. Presumably, if you have picked up the book, you don't need to know the philosophy and history of the movement- you already are a believer! Other than that, a good, useful book with good connections to a lot of online resources.

See all 103 customer reviews...

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